World
Resonance: A Plague Tale Legacy maps
Two eras, one island, plus Venice. Use this as a region list, then open the chapter walkthrough for the route inside each space.
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Venice lagoon camp
Early 14th century
Plunderer camp, Alec’s world, Blood Ties opening. Wooden walkways, hanging cloth, boats.
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Venice and the carnival
Early 14th century
Felons chapter streets, crowds, alleys. Architecture from preserved Venice, carnival density is the hard part.
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Minotaur’s Island — courts
Both eras
Visible Minoan courts, Patera, desolation halls. Sophia and Theseus walk the same stone in different centuries.
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Minotaur’s Island — beneath
Both eras
Cisterns, workshops, What Lies Beneath. Artefacts hide behind water and collapsed floors.
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Labyrinth / night trails
Ancient and cursed present
Night Has Come, fading light, Presence hunt. Sphere puzzles double as survival.
Chapters on the map
- Chapter 1: Blood Ties — Venice lagoon plunderer camp and the first push toward open water.
- Chapter 2: Felons — Venice streets and carnival edges — felons, guards, and crowds.
- Chapter 3: Those Before Us — First deep look at the people who walked the island before Sophia.
- Chapter 4: From Hell It Rose — Island interior as the Presence and the curse show themselves.
- Chapter 5: Desolation It Wrought — Ruined Minoan courts and emptied halls.
- Chapter 6: What Lies Beneath — Under the island — cisterns, lower maze, buried workshops.
- Chapter 7: Death It Sowed — The curse’s work made visible — bodies, rites, the cost of the myth.
- Chapter 8: Resonance — The title beat — Sophia and the presence that resonates within her.
- Chapter 9: Night Has Come — Dark island, limited light, sphere puzzles as survival.
- Chapter 10: Parallel Paths — Split routes between Sophia’s crew and the Minoan thread.
- Chapter 11: Patera — Named location beat — ritual architecture, bowls, offerings.
- Chapter 12: Fading Light — Light puzzles under pressure as the island fails.
- Chapter 13: As One — The two heroes and two eras collapse into one confrontation.
- Chapter 14: What Remains — Aftermath — what the island and the bloodline leave behind.